House of the Blue Circle
Step: Rank + Dexterity Step
Requires Karma: No
The Avoid Blow talent allows a character to dodge melee, missile, throwing, and unarmed attacks directed at him in combat at the last minute. Any time an opponent attacks a character with the Avoid Blow talent, the attacked individual makes an Avoid Blow Test to dodge the blow before it causes damage. If he rolls a result equal to or higher than that of the opponent’s Attack Test, the target avoids the blow. This means that he or she saw the attack coming and dodged out of the way at the last minute. A character may use Avoid Blow once per every attack directed at him per round. Your character cannot use the Avoid Blow Talent to dodge blindside attacks, however. A character who attempts and failsto useAvoid Blowis knocked down, whether or not the blow would normally have done so. Avoid Blow can be used in the same round as an Attack Test.
Poorht, windling Thief has a Physical Defense Rating of 8. The jehuthra attacking him rolls a 12 on the Attack Test, which is higher than Poorht’s Physical Defense of 8. The blow would normally have landed, but Poorht sees it coming and decides to use his Avoid Blow talent. He rollsa 12, just enoughfor Poorht to
dodge and take no damage.