Tag: Talents

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  • Talents

    [[Acrobatic Strike]] [[Air Dance]] [[Air Sailing]] [[Animal Bond]] [[Anticipate Blow]] [[Astral Sight]] [[Avoid Blow]] [[Battle Shout]] [[Blood Share]] [[Charge]] [[Climbing]] [[Disguise Self]] [[Direction Arrow]] [[Durability]] [[Emotion …

  • Acrobatic Strike

    *Step*: Rank + Dexterity Step *Action*: Yes *Requires Karma*: No *Strain*: 1 Characters use the Acrobatic Strike talent to make impossibly graceful, leaping, spinning attacks. In combat situations, use Acrobatic Strike to substitute for a character's …

  • Air Dance

    *Step*: Rank + Dexterity Step *Action*: No *Requires Karma*: No *Strain*: 1 The Air Dance talent allows a character to walk on air, about an inch above the ground. Air Dance does not allow a character to stand suspended in midair, and can only be used …

  • Unarmed Combat

    *Step*: Rank + Dexterity Step *Action*: Yes *Requires Karma*: No *Strain*: None A character uses the Unarmed Combat talent when attempting to hit a defender with his hands, feet, or any other part of his body. The character makes an Unarmed Combat …

  • Wood Skin

    *Step*: Rank +Toughness Step *Action*: Yes *Requires Karma*: No *Strain*: None The Wood Skin talent increases a character's resistance to physical damage by causing the character's skin, and portions of the muscles and ligaments, to become tougher. …

  • Climbing

    *Step*: Rank + Dexterity Step *Action*: No *Requires Karma*: No *Strain*: None The Climbing talent allows a character to climb up the sides of various surfaces and objects. A character makes a Climbing Test against the climb's difficulty, a number …

  • Read and Write Magic

    *Step*: Rank + Perception Step *Action*: Yes *Requires Karma*: No *Strain*: None The Read and Write Magic talent allows a magician to learn new spells and write them in his or her grimoire. Without the Read and Write Magic talent, a magician cannot …

  • Spellcasting

    *Step*: Rank + Perception Step *Action*: Yes *Requires Karma*: No *Strain*: None A character uses the Spellcasting talent to cast spells. The character makes a Spellcasting Test. If the result is equal to or greater than the target's Spell Defense …

  • Spell Matrix

    *Step*: Rank *Action*: NA *Requires Karma*: No *Strain*: None A Spell Matrix is an astral construct that allows magicians to cast spells without interference from the denizens of astral space. A magician may only use a spell after he or she places it …

  • Thread Weaving

    *Step*: Rank + Perception Step *Action*: Yes *Requires Karma*: No *Strain*: None Characters use the Thread Weaving talent to create and weave magical threads. A character can only have a number of threads active equal to his Thread Weaving Rank. For …

  • Lock Pick

    *Step*: Rank + Dexterity Step *Action*: Yes *Requires Karma*: No *Strain*: None A character uses the Lock Pick talent to open locks. This magical talent conjures a pale blue telekinetic "lock pick." The pick may be used to open ordinary locks or …

  • Pick Pockets

    *Step*: Rank + Dexterity Step *Action*: Yes *Requires Karma*: No *Strain*: None Characters use the Pick Pockets talent to pick the pockets of likely targets. This talent combines sleight of hand with minor levitation magic. The character can palm …

  • Silent Walk

    *Step*: Rank + Dexterity Step *Action*: No *Requires Karma*: No *Strain*: None The Silent Walk talent combines fluid movement with magical effects to make a character hard to detect. This is not merely a dampening of sound, but also a deepening of …

  • Avoid Blow

    *Step*: Rank + Dexterity Step *Action*: No *Requires Karma*: No *Strain*: 1 The Avoid Blow talent allows a character to dodge melee, missile, throwing, and unarmed attacks directed at him in combat at the last minute. Any time an opponent attacks a …

  • Tracking

    *Step*: Rank + Perception Step *Action*: Yes *Requires Karma*: No *Strain*: 1 The Tracking talent allows a character to track people and animals across great distances using her keen senses and divination magic. To use the Tracking talent, the …

  • Versatility

    *Step*: Rank *Action*: NA *Requires Karma*: No *Strain*: None Versatility is a human racial talent, available to all human characters at First Circle. A human character with ranks in Versatility may learn talents from Disciplines other than his own, …

  • Air Sailing

    *Step*: Rank +Willpower Step *Action*: Sustained *Requires Karma*: No *Strain*: None Air Sailing is the art of maneuvering the great flying ships used by Sky Raiders and Air Sailors. With this talent, a character knows how to work the rigging, …

  • Battle Shout

    *Step*: Rank + Charisma *Action*: No *Requires Karma*: No *Strain*: 1 The Battle Shout talent allows a character to intimidate a foe. The character makes a Battle Shout Test against the Social Defense of the target character. The character must be …

  • Fireblood

    *Step*: Rank +Toughness Step *Action*: Yes *Requires Karma*: No *Strain*: None The Fireblood talent allows the character to make one of his available Recovery Tests in the middle of a Combat Round, substituting the Fireblood step for his Toughness …

  • Animal Bond

    *Step*: Rank +Charisma Step *Action*: Yes *Requires Karma*: No *Strain*: None The Animal Bond talent creates a bond of trust between an animal and an adept. The adept makes an Animal Bond Test against either the animal's Social or Spell Defense, …

  • Charge

    *Step*: Rank + Strength Step *Action*: No *Requires Karma*: No *Strain*: None The Charge talent increases the damage of a mounted attack. The attacker makes a full move riding towards the target to build momentum in the same round as the Charge …

  • Trick Riding

    *Step*: Rank + Dexterity Step *Action*: No *Requires Karma*: No *Strain*: 1 The Trick Riding talent allows a character to perform acrobatics on his mount. Once per round, the character may use this talent to defend either himself or his mount from …

  • Direction Arrow

    *Step*: Rank +Perception Step *Action*: Yes *Requires Karma*: No *Strain*: 4 Using the Direction Arrow talent, a character can locate another character or an object. The character must first possess a piece of clothing or a piece of wall from a …

  • Missile Weapons

    *Step*: Rank + Dexterity Step *Action*: Yes *Requires Karma*: No *Strain*: None A character uses the Missile Weapons talent to firebows, crossbows, and other ranged weapons. The character makes a Missile Weapons Test against the Physical Defense of …

  • Mystic Aim

    *Step*: Rank + Perception Step *Action*: Yes *Requires Karma*: No *Strain*: 1 The Mystic Aim talent allows a character to draw a steady aim on a target when using a missile weapon. The character spends a round aiming at a target within line-of- …

  • True Shot

    *Step*: Rank + Dexterity Step *Action*: Yes *Requires Karma*: Yes *Strain*: None The True Shot talent allows a character to make a very accurate missile attack. The character makes an Attack Test using the True Shot step instead of the Missile …

  • Anticipate Blow

    *Step*: Rank + Perception Step *Action*: No *Requires Karma*: No *Strain*: 1 The Anticipate Blow talent allows a character to better defend against an incoming melee, missile, throwing or unarmed attack. The character must have a higher Initiative …

  • Astral Sight

    *Step*: Rank + Perception Step *Action*: No *Requires Karma*: No *Strain*: 1 The Astral Sight talent allows a character to see into the astral plane. The character must roll at least a 6 on an Astral Sight Test to see into the astral plane. Compare …

  • Blood Share

    *Step*: Rank +Toughness Step *Action*: Yes *Requires Karma*: No *Strain*: None The Blood Share talent allows a character to transfer damage between his mount and himself. First, the character makes a small cut somewhere on himself and on his mount, …

  • First Impression

    *Step*: Rank + Charisma Step *Action*: Yes *Requires Karma*: Yes *Strain*: None The First Impression talent helps a character to favorably impress characters he or she has just met. The character makes a First Impression Test against the target's …

  • Durability

    *Step*: Rank *Action*: NA *Requires Karma*: No *Strain*: None Each rank of the Durability talent permanently increases a character's Death and Unconsciousness Ratings. The character's Discipline determines the amount of this increase. The list below …

  • Evidence Analysis

    *Step*: Rank + Perception Step *Action*: Yes *Requires Karma*: No *Strain*: 1 A character uses the Evidence Analysis talent to examine physical evidence. This examination consists of equal parts observation, logic, and divination. A character might …

  • Frighten

    *Step*: Rank + Willpower Step *Action*: Yes *Requires Karma*: Yes *Strain*: None The Frighten talent allows a character to scare another character. Stepping in front of his target, the character stares silently at the target character for 1 round. …

  • Riposte

    *Step*: Rank + Dexterity Step + 3 *Action*: No *Requires Karma*: Yes *Strain*: 1 The Riposte talent must be used in concert with the Parry talent and allows a character to counterattack the opponent while he is offguard. If a character successfully …

  • Taunt

    *Step*: Rank + Charisma Step *Action*: Yes *Requires Karma*: No *Strain*: None The Taunt talent allows a character to enrage an opponent, thereby distracting him. The character makes a Taunt Test that round rather than an attack, using an opponent's …

  • Empathic Sense

    *Step*: Rank + Charisma Step *Action*: No *Requires Karma*: No *Strain*: None The Empathic Sense talent allows a character to sense the feelings or emotions of another character. In order to use Empathic Sense, the character must "attune" the talent …

  • Sprint

    *Step*: Rank *Action*: No *Requires Karma*: No *Strain*: 1 The Sprint talent allows a character to temporarily increase his movement rate. Magic infuses the character with speed; each rank of Sprint increases the character's Full Movement by 20 …

  • Disguise Self

    *Step*: Rank + Perception Step *Action*: Yes *Requires Karma*: Yes *Strain*: None The Disguise Self talent allows a character to use illusion magic to disguise herself as any human-like being, within the limits of the talent. The disguised being can …

  • Emotion Song

    *Step*: Rank + Charisma Step *Action*: Sustained *Requires Karma*: No *Strain*: None The Emotion Song talent uses a character's powerful voice to sing songs that arouse an audience to a basic emotion such as fear, love, hate, happiness, anger, and joy …

  • Mimic Voice

    *Step*: Rank + Perception Step *Action*: Yes *Requires Karma*: No *Strain*: None The Mimic Voice talent gives a character the ability to mimic any voice he or she hears. A character uses the Mimic Voice talent both to learn the voice and to mimic it. …