Tag: Bodyguard

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  • Thread Weaving

    *Step*: Rank + Perception Step *Action*: Yes *Requires Karma*: No *Strain*: None Characters use the Thread Weaving talent to create and weave magical threads. A character can only have a number of threads active equal to his Thread Weaving Rank. For …

  • Fireblood

    *Step*: Rank +Toughness Step *Action*: Yes *Requires Karma*: No *Strain*: None The Fireblood talent allows the character to make one of his available Recovery Tests in the middle of a Combat Round, substituting the Fireblood step for his Toughness …

  • Anticipate Blow

    *Step*: Rank + Perception Step *Action*: No *Requires Karma*: No *Strain*: 1 The Anticipate Blow talent allows a character to better defend against an incoming melee, missile, throwing or unarmed attack. The character must have a higher Initiative …

  • Astral Sight

    *Step*: Rank + Perception Step *Action*: No *Requires Karma*: No *Strain*: 1 The Astral Sight talent allows a character to see into the astral plane. The character must roll at least a 6 on an Astral Sight Test to see into the astral plane. Compare …

  • Blood Share

    *Step*: Rank +Toughness Step *Action*: Yes *Requires Karma*: No *Strain*: None The Blood Share talent allows a character to transfer damage between his mount and himself. First, the character makes a small cut somewhere on himself and on his mount, …

  • First Impression

    *Step*: Rank + Charisma Step *Action*: Yes *Requires Karma*: Yes *Strain*: None The First Impression talent helps a character to favorably impress characters he or she has just met. The character makes a First Impression Test against the target's …

  • Durability

    *Step*: Rank *Action*: NA *Requires Karma*: No *Strain*: None Each rank of the Durability talent permanently increases a character's Death and Unconsciousness Ratings. The character's Discipline determines the amount of this increase. The list below …

  • Evidence Analysis

    *Step*: Rank + Perception Step *Action*: Yes *Requires Karma*: No *Strain*: 1 A character uses the Evidence Analysis talent to examine physical evidence. This examination consists of equal parts observation, logic, and divination. A character might …

  • Riposte

    *Step*: Rank + Dexterity Step + 3 *Action*: No *Requires Karma*: Yes *Strain*: 1 The Riposte talent must be used in concert with the Parry talent and allows a character to counterattack the opponent while he is offguard. If a character successfully …

  • Empathic Sense

    *Step*: Rank + Charisma Step *Action*: No *Requires Karma*: No *Strain*: None The Empathic Sense talent allows a character to sense the feelings or emotions of another character. In order to use Empathic Sense, the character must "attune" the talent …

  • Sprint

    *Step*: Rank *Action*: No *Requires Karma*: No *Strain*: 1 The Sprint talent allows a character to temporarily increase his movement rate. Magic infuses the character with speed; each rank of Sprint increases the character's Full Movement by 20 …