Dwarf Elementalist Circle 1

Attribute Value Step Defence Step
Dexterity 12 5 Physical 7
Strength 12 5 Spell 9
Toughness 16 7 Social 6
Perception 16 7 Armour Step
Willpower 16 7 Physical 4
Charisma 9 4 Mystic 2
Movement (yrds/round) Karma Value
Full 50 Die D6
Combat 25 Cost 10
Flight Maximum 14
Strength (lbs) Current 5
Carry 90
Lift 185
Damage Value
Death Rating 39
Unconsciousness 31
Wound Threshold 11
Recovery Test 3
Talent Disc. Rank
Circle 1
Karma Ritual 1
Read and Write Magic x 1
Spellcasting x 2
Spell Matrix (Elemental) 1
Spell Matrix (Elemental) 1
Thread Weaving (Elementalism) x 2
Skills Rank
S Speak Language (T’skrang, Dwarf) 2
S Read and Write Language (Dwarf) 1
S Forgery 1
S Physician 1
S Melee Weapons (Knives and Daggers) 1
S Detect Trap 1
K Kaers 1
K Horrors 1
A Stone Carving 1

Racial Bonus: Heat-Sight

Circle 1
Air Armor
Crunch Climb
Earth Darts
Heat Food
Resist Fire

Karma Ritual: To perform a Karma ritual, the Elementalist draws a triangle on the ground. Sitting in the triangle, the Elementalist boils a pot of water, singing to the fire to encourage its heat. The Elementalist extinguishes the fire, then adds earth to the pot. When the mud cools, the Elementalist covers her face with it like war paint, then sings to the wind, calling a small breeze. As the wind dries the mud, much of the mud cracks and blows away, leaving behind a series of intricate, swirling patterns. The ritual is complete as soon as the design is done.

Clothing: Traveler’s Garb (soft boots, shirt, belt, breeches, traveller’s cloak)
Adventurer’s kit (backpack, bedroll, flint and steel, torch, waterskin, large sack) (wt: 10)
Weapons: Dagger (dmg: 2, wt: 1, size: 1)
Armour: Leather, Padded (rat: 4, wt: 20)
Artisan tools: Carving (wt: 1)
Booster Potion (wt: 2)
11 silver pieces, 2 copper pieces
Total Weight: 19 lbs


Traits physiques: 22 ans, 3’9", 120 lbs. Peau blanche et cheveux noirs et yeux bleus. Cheveux long avec tresses. Barbe à la mi-poitrine également tressé.
Première impression: Apparait sérieu mais très jovial. Se sent confortable dans une robe comme dans des pantalons.
Origine: Natif d’un village à l’ouest de Throal est venu à Throal pour apprendre sa discipline d’élémentalise. Ses parents sont fermiers dans leur village. Une jeune soeur et 2 jeunes frères qui travaillent sur les terres du village.
Traits: Patient, généreux et focusé.

An Elementalist is a spellcaster who learns about and gains power over the five magical elements: air, earth, fire, water, and wood. Elementalist talents focus on both the physical elements and the spirits that they embody.

Role Playing Tips:
An Elementalist’s most important function is to form a living bridge between the “real” world and the realm of elemental spirits that most Name-givers never see. The Elementalist must connect with the denizens of both worlds, while simultaneously maintaining enough emotional and intellectual distance to keep impartial watch over the real world’s elemental balance. This difficult balancing act sometimes causes the Elementalist to behave in ways others find odd, and they always seem to be slightly distracted – or perhaps entranced. Also, because Elementalists tend to see their Discipline as a way of getting at essential truths, very few of them care to spend time and effort on unnecessary words or flowery phrasing. They often speak and act with a frankness and openness that other people may find blunt, rude, or refreshingly honest.

Elementalists who specialize in one particular element tend to have personality quirks similar to those of the elemental spirits they favor. Of all Elementalists, specialists are most likely to behave in ways other Name-givers find inexplicable.


House of the Blue Circle mixtr